
Monolith Productions
Experience an epic open world brought to life by the Nemesis System. Forge a new Ring of Power, conquer Fortresses in massive battles and dominate Mordor with your personal orc army in Middle-earth: Shadow of War. Go behind enemy lines to forge your army, conquer Fortresses and dominate Mordor from within. Experience how the award-winning Nemesis System creates unique personal stories with every enemy and follower, and confront the full power of the Dark Lord Sauron and his Ringwraiths in this epic new story of Middle-earth. In Middle-earth: Shadow of War, nothing will be forgotten.
Atlas Score
Highest tested
50
FPSPublished presets
2
Published benchmarks
1
Average tested FPS
50 FPS
Compatibility
Playable
Atlas notes
Experience an epic open world brought to life by the Nemesis System. Forge a new Ring of Power, conquer Fortresses in massive battles and dominate Mordor with your personal orc army in Middle-earth: Shadow of War. Go behind enemy lines to forge your army, conquer Fortresses and dominate Mordor from within. Experience how the award-winning Nemesis System creates unique personal stories with every enemy and follower, and confront the full power of the Dark Lord Sauron and his Ringwraiths in this epic new story of Middle-earth. In Middle-earth: Shadow of War, nothing will be forgotten.
Score
Best FPS
50
Average FPS
50
Community rating
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Quick facts
Recommended settings
The game was tested at native 1920×1080 resolution in docked mode using a 35 W power profile and custom performance-focused settings.The benchmark achieved approximately 60 FPS on average, with an estimated 1% low of around 40 FPS. Occasional brief drops below this level may occur during loading or heavier scenes.
Resolution
1920 x 1080
TDP
35W
Average
60 FPS
1% Low
40 FPS
Visual Quality preset. The game was tested at native 1920×1080 resolution using a custom High/Ultra graphics configuration. Ambient occlusion, lighting and vegetation were set to Ultra, while textures, shadows, mesh quality, texture filtering and anti-aliasing were set to High. Tessellation, depth of field, motion blur and high-resolution texture preloading were enabled. Dynamic resolution and V-Sync were disabled, allowing the game to render continuously at native 1080p without automatically reducing image quality.
Resolution
1920 x 1080
TDP
35W
Average
48 FPS
1% Low
36 FPS
Performance data
| Handheld | Preset | Resolution | TDP | Average | 1% Low | Battery |
|---|---|---|---|---|---|---|
| ROG Xbox Ally X | Docked · Docked 1080p | 1920 x 1080 | 35W | 50 FPS | 36 FPS | Not set |