Applies artistic color transforms to the final image.
FPS
None
Visual
High
VRAM
None
CPU
None
Latency
None
What it does
Applies artistic color transforms to the final image. It is usually cheap but strongly affects the intended look.
Games may also call it: Color Filter, Color Correction, LUT Quality
Decision guide
Lower it when
Change it mainly for preference, clarity, compatibility, or frame-pacing behavior rather than raw FPS.
Keep it high when
Keep it high when the visual difference is obvious and the target frame time already has enough headroom.
Handheld advice
Treat this as a secondary handheld tweak after resolution, upscaling, shadows and heavy lighting are under control.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
It is usually cheap but strongly affects the intended look. This score is an editorial cross-game estimate, not a measured result for every engine.