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Adds small local shadows where objects meet nearby surfaces.
FPS
Low
Visual
Medium
VRAM
Very low
CPU
Very low
Latency
None
What it does
Contact shadows improve grounding around characters and small objects but can add a moderate rendering cost.
Games may also call it: Contact Shadow Quality
Decision guide
Lower it when
Lower or disable it when chasing a final few FPS after larger options are already tuned.
Keep it high when
Keep it enabled when characters look detached from the environment without it.
Handheld advice
Treat it as a second-pass option rather than the first thing to cut.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
The cost can rise when the effect uses ray tracing.