Changes the number and lifetime of small fragments and scene particles.
FPS
Low
Visual
Low
VRAM
Low
CPU
High
Latency
None
What it does
Changes the number and lifetime of small fragments and scene particles. Lower it when large fights or destruction scenes stutter.
Games may also call it: Debris Quality, Debris Density, Object Debris
Decision guide
Lower it when
Lower it when busy scenes hurt 1% lows, CPU frame time is high, or the GPU is not fully used.
Keep it high when
Keep it higher when the effect supports the art direction and performance remains stable.
Handheld advice
On handhelds, test this in the busiest area rather than an empty scene; CPU-heavy options often show up in 1% lows before average FPS.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
Lower it when large fights or destruction scenes stutter. This score is an editorial cross-game estimate, not a measured result for every engine.