Uses an upscaler's reconstruction model at native resolution instead of increasing FPS.
FPS
Low
Visual
Very high
VRAM
Very low
CPU
None
Latency
None
What it does
Uses an upscaler's reconstruction model at native resolution instead of increasing FPS. It prioritizes image quality and usually costs more than quality-mode upscaling.
Games may also call it: DLAA, FSR Native AA, XeSS Native AA, Native Anti-Aliasing
Decision guide
Lower it when
Lower it after the biggest settings are tuned and you still need a little more headroom.
Keep it high when
Keep it high when the visual difference is obvious and the target frame time already has enough headroom.
Handheld advice
Treat this as a secondary handheld tweak after resolution, upscaling, shadows and heavy lighting are under control.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
It prioritizes image quality and usually costs more than quality-mode upscaling. This score is an editorial cross-game estimate, not a measured result for every engine.