Controls particles, transparency, explosions and temporary visual effects.
FPS
Medium
Visual
Medium
VRAM
Low
CPU
Low
Latency
None
What it does
Effects quality can become expensive during combat even when quiet scenes run well. It may change particle counts, lighting and simulation detail.
Games may also call it: Visual Effects, VFX Quality
Decision guide
Lower it when
Lower it when explosions, spells or firefights produce the worst 1% lows.
Keep it high when
Keep it higher when combat readability or spectacle suffers too much.
Handheld advice
Test it in the busiest combat scene, not an empty menu corridor.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
Average FPS can hide the short spikes this setting causes.