Adjusts scene exposure as lighting conditions change.
FPS
Very low
Visual
Medium
VRAM
None
CPU
None
Latency
None
What it does
Adjusts scene exposure as lighting conditions change. Disable only when the adaptation itself is distracting or broken.
Games may also call it: Auto Exposure, Eye Adaptation, Exposure Quality
Decision guide
Lower it when
Change it mainly for preference, clarity, compatibility, or frame-pacing behavior rather than raw FPS.
Keep it high when
Keep it higher when the effect supports the art direction and performance remains stable.
Handheld advice
Treat this as a secondary handheld tweak after resolution, upscaling, shadows and heavy lighting are under control.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
Disable only when the adaptation itself is distracting or broken. This score is an editorial cross-game estimate, not a measured result for every engine.