Uses a fast post-process pass to smooth visible edges.
FPS
Very low
Visual
Low
VRAM
None
CPU
None
Latency
None
What it does
Uses a fast post-process pass to smooth visible edges. It is cheap but can soften fine texture detail.
Games may also call it: Fast Approximate Anti-Aliasing
Decision guide
Lower it when
Change it mainly for preference, clarity, compatibility, or frame-pacing behavior rather than raw FPS.
Keep it high when
Keep it higher when the effect supports the art direction and performance remains stable.
Handheld advice
Treat this as a secondary handheld tweak after resolution, upscaling, shadows and heavy lighting are under control.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
It is cheap but can soften fine texture detail. This score is an editorial cross-game estimate, not a measured result for every engine.