Controls model detail, tessellation, mesh distance or the number of objects rendered.
FPS
Medium
Visual
High
VRAM
Medium
CPU
Medium
Latency
None
What it does
Higher geometry settings reduce visible level-of-detail transitions but can pressure the GPU, CPU and memory bandwidth.
Games may also call it: Mesh Quality, Model Quality, Object Detail, Level of Detail
Decision guide
Lower it when
Lower it when open scenes or dense objects hurt frame times and pop-in remains acceptable.
Keep it high when
Keep it high when character or vehicle silhouettes visibly degrade.
Handheld advice
Medium is usually safer than minimum because extreme LOD pop-in is obvious on moving handheld gameplay.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
The label may cover several different engine systems.