Selects a renderer such as DirectX 11, DirectX 12 or Vulkan.
FPS
Low
Visual
None
VRAM
Very low
CPU
Low
Latency
Very low
What it does
Selects a renderer such as DirectX 11, DirectX 12 or Vulkan. The best option depends on drivers, shader compilation and engine support.
Games may also call it: Rendering API, DirectX Version, DX11, DX12, Vulkan
Decision guide
Lower it when
Lower it after the biggest settings are tuned and you still need a little more headroom.
Keep it high when
Keep it only when you prefer its presentation or it solves a specific compatibility or pacing issue.
Handheld advice
Treat this as a secondary handheld tweak after resolution, upscaling, shadows and heavy lighting are under control.
Restart
May be required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
The best option depends on drivers, shader compilation and engine support. This score is an editorial cross-game estimate, not a measured result for every engine.