Controls strand density, simulation and shading for hair or fur.
FPS
Medium
Visual
Medium
VRAM
Low
CPU
Medium
Latency
None
What it does
Advanced hair systems can be expensive on both the GPU and CPU, especially on close character shots.
Games may also call it: Hairworks, Fur Quality
Decision guide
Lower it when
Lower it when character-heavy scenes are disproportionately expensive.
Keep it high when
Keep it higher for cutscene-focused games when the performance target allows it.
Handheld advice
Medium usually avoids the harshest visual downgrade while reducing simulation cost.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
The option may only affect a few characters, so benchmark the right scene.