Enables high-dynamic-range output for brighter highlights and wider color.
FPS
Very low
Visual
High
VRAM
Very low
CPU
None
Latency
None
What it does
Enables high-dynamic-range output for brighter highlights and wider color. HDR quality depends heavily on the display, calibration and the game implementation.
Games may also call it: HDR, High Dynamic Range, HDR10
Decision guide
Lower it when
Change it mainly for preference, clarity, compatibility, or frame-pacing behavior rather than raw FPS.
Keep it high when
Keep it high when the visual difference is obvious and the target frame time already has enough headroom.
Handheld advice
Treat this as a secondary handheld tweak after resolution, upscaling, shadows and heavy lighting are under control.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
HDR quality depends heavily on the display, calibration and the game implementation. This score is an editorial cross-game estimate, not a measured result for every engine.