Controls shadows cast by lamps, torches and other local lights.
FPS
High
Visual
High
VRAM
Low
CPU
Medium
Latency
None
What it does
Controls shadows cast by lamps, torches and other local lights. Many shadow-casting lights can crush frame times in dense scenes.
Games may also call it: Point Light Shadows, Spot Light Shadows, Additional Light Shadows
Decision guide
Lower it when
Lower it when the GPU is near full load and the game cannot hold the target frame rate.
Keep it high when
Keep it high when the visual difference is obvious and the target frame time already has enough headroom.
Handheld advice
On handhelds, reduce this one step at a time and retest at the same TDP, resolution and upscaling mode.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
Many shadow-casting lights can crush frame times in dense scenes. This score is an editorial cross-game estimate, not a measured result for every engine.