Reduces queued rendering work to improve control response.
FPS
None
Visual
None
VRAM
None
CPU
Very low
Latency
Very high
What it does
Reduces queued rendering work to improve control response. It mainly changes latency and CPU/GPU queue behavior rather than raw image quality.
Games may also call it: NVIDIA Reflex, Reflex Low Latency, AMD Anti-Lag, Anti-Lag 2, Low Latency
Decision guide
Lower it when
Change or disable it when controls feel delayed, frame pacing is unstable, or responsiveness matters more than presentation.
Keep it high when
Keep it only when you prefer its presentation or it solves a specific compatibility or pacing issue.
Handheld advice
On handhelds with VRR, compare responsiveness and frame pacing at a stable cap instead of chasing the largest FPS counter.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
It mainly changes latency and CPU/GPU queue behavior rather than raw image quality. This score is an editorial cross-game estimate, not a measured result for every engine.