Blends motion across frames to make movement look smoother or more cinematic.
FPS
None
Visual
Low
VRAM
None
CPU
None
Latency
Very low
What it does
Motion blur usually has little performance cost. Disabling it is mainly a clarity and comfort choice.
Games may also call it: Camera Motion Blur, Per Object Motion Blur
Decision guide
Lower it when
Disable it when it reduces clarity, causes discomfort or hides fine detail during camera movement.
Keep it high when
Keep it when low frame rates look too juddery or the game’s presentation benefits from it.
Handheld advice
Choose based on comfort rather than expecting a meaningful FPS gain.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
Per-object and camera blur can be separate settings.