Generates multiple displayed frames between traditionally rendered frames.
FPS
Very high
Visual
Low
VRAM
Low
CPU
Very low
Latency
Very high
What it does
Generates multiple displayed frames between traditionally rendered frames. Displayed FPS can rise sharply while base-frame latency and simulation rate remain tied to rendered frames.
Games may also call it: MFG, DLSS Multi Frame Generation, 2X Frame Generation, 3X Frame Generation, 4X Frame Generation
Decision guide
Lower it when
Lower it when the GPU is near full load and the game cannot hold the target frame rate.
Keep it high when
Keep it higher when the effect supports the art direction and performance remains stable.
Handheld advice
On handhelds, reduce this one step at a time and retest at the same TDP, resolution and upscaling mode.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
Displayed FPS can rise sharply while base-frame latency and simulation rate remain tied to rendered frames. This score is an editorial cross-game estimate, not a measured result for every engine.