Controls or enables Unreal Engine virtualized geometry detail.
FPS
Medium
Visual
Very high
VRAM
Medium
CPU
Low
Latency
None
What it does
Controls or enables Unreal Engine virtualized geometry detail. The effect depends on scene composition, shadowing and fallback meshes.
Games may also call it: Nanite, Nanite Quality, Virtualized Geometry
Decision guide
Lower it when
Lower it after the biggest settings are tuned and you still need a little more headroom.
Keep it high when
Keep it high when the visual difference is obvious and the target frame time already has enough headroom.
Handheld advice
Treat this as a secondary handheld tweak after resolution, upscaling, shadows and heavy lighting are under control.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
The effect depends on scene composition, shadowing and fallback meshes. This score is an editorial cross-game estimate, not a measured result for every engine.