Uses many traced light paths for near-offline lighting quality.
FPS
Very high
Visual
Very high
VRAM
Very high
CPU
Medium
Latency
Low
What it does
Uses many traced light paths for near-offline lighting quality. This is generally a showcase mode rather than a practical handheld target.
Games may also call it: Full Path Tracing, RT Overdrive, Overdrive Mode
Decision guide
Lower it when
Lower it when memory use is near the device limit, traversal stutters, or assets stream late.
Keep it high when
Keep it high when the visual difference is obvious and the target frame time already has enough headroom.
Handheld advice
On shared-memory handhelds, judge this by stutter and texture streaming as well as average FPS.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
This is generally a showcase mode rather than a practical handheld target. This score is an editorial cross-game estimate, not a measured result for every engine.