Controls simulation accuracy, update rate or the number of physical objects.
FPS
Low
Visual
Medium
VRAM
Very low
CPU
Very high
Latency
None
What it does
Controls simulation accuracy, update rate or the number of physical objects. It can hurt 1% lows during destruction and object-heavy scenes.
Games may also call it: Physics Detail, Physics Simulation Quality, Simulation Quality
Decision guide
Lower it when
Lower it when busy scenes hurt 1% lows, CPU frame time is high, or the GPU is not fully used.
Keep it high when
Keep it higher when the effect supports the art direction and performance remains stable.
Handheld advice
On handhelds, test this in the busiest area rather than an empty scene; CPU-heavy options often show up in 1% lows before average FPS.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
It can hurt 1% lows during destruction and object-heavy scenes. This score is an editorial cross-game estimate, not a measured result for every engine.