Groups several screen-space effects such as tone mapping, blur, bloom and color treatment.
FPS
Low
Visual
Medium
VRAM
Very low
CPU
Very low
Latency
None
What it does
This broad option can change many small effects at once. The total cost is often moderate, but the visual change can vary dramatically by game.
Games may also call it: Post Processing, Post FX
Decision guide
Lower it when
Lower it after the major rendering costs are tuned or when the game’s effect stack looks overly heavy.
Keep it high when
Keep it high when the lower mode changes the game’s tone, lighting or readability.
Handheld advice
Compare screenshots because the label may hide several unrelated effects.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
A single score cannot describe every effect grouped under this option.