Uses a reconstruction model to replace or improve ray-tracing denoisers.
FPS
Low
Visual
High
VRAM
Low
CPU
Very low
Latency
Very low
What it does
Uses a reconstruction model to replace or improve ray-tracing denoisers. It can improve traced detail and stability, but support and cost vary by game.
Games may also call it: DLSS Ray Reconstruction, RR, Ray Denoiser
Decision guide
Lower it when
Lower it after the biggest settings are tuned and you still need a little more headroom.
Keep it high when
Keep it high when the visual difference is obvious and the target frame time already has enough headroom.
Handheld advice
Treat this as a secondary handheld tweak after resolution, upscaling, shadows and heavy lighting are under control.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
It can improve traced detail and stability, but support and cost vary by game. This score is an editorial cross-game estimate, not a measured result for every engine.