Controls precomputed or periodically updated cubemap reflections.
FPS
Low
Visual
Medium
VRAM
Medium
CPU
Very low
Latency
None
What it does
Controls precomputed or periodically updated cubemap reflections. Update frequency matters more than static probe resolution in some games.
Games may also call it: Cubemap Reflections, Environment Probes, Reflection Capture Quality
Decision guide
Lower it when
Lower it after the biggest settings are tuned and you still need a little more headroom.
Keep it high when
Keep it higher when the effect supports the art direction and performance remains stable.
Handheld advice
Treat this as a secondary handheld tweak after resolution, upscaling, shadows and heavy lighting are under control.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
Update frequency matters more than static probe resolution in some games. This score is an editorial cross-game estimate, not a measured result for every engine.