Controls the resolution, update rate or complexity of non-ray-traced reflections.
FPS
Medium
Visual
High
VRAM
Low
CPU
Low
Latency
None
What it does
Games may use cubemaps, probes, planar reflections or a combination. Higher settings can update more often or render more scene detail.
Games may also call it: Reflections, Mirror Quality
Decision guide
Lower it when
Lower it around water, mirrors or glossy environments that cause repeatable drops.
Keep it high when
Keep it high when reflections are a major visual feature and the cheaper modes update too slowly.
Handheld advice
Use medium before disabling reflections completely.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
This label is broad; check the game-specific note when available.