Sets how many times the display can update each second.
FPS
None
Visual
None
VRAM
None
CPU
None
Latency
Low
What it does
Sets how many times the display can update each second. A higher refresh rate only helps when the panel and frame delivery can use it.
Games may also call it: Screen Refresh Rate, Hz, Display Frequency
Decision guide
Lower it when
Change it mainly for preference, clarity, compatibility, or frame-pacing behavior rather than raw FPS.
Keep it high when
Keep it only when you prefer its presentation or it solves a specific compatibility or pacing issue.
Handheld advice
Treat this as a secondary handheld tweak after resolution, upscaling, shadows and heavy lighting are under control.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
A higher refresh rate only helps when the panel and frame delivery can use it. This score is an editorial cross-game estimate, not a measured result for every engine.