Creates reflections using information already visible on the screen.
FPS
High
Visual
High
VRAM
Low
CPU
Very low
Latency
None
What it does
SSR improves wet roads, floors and shiny surfaces but can produce missing reflections at screen edges. Higher quality increases samples and resolution.
Games may also call it: SSR, SSR Quality
Decision guide
Lower it when
Lower it when reflective scenes are heavy or the artifacts are visible anyway.
Keep it high when
Keep it medium or high when reflections are prominent and the game has enough GPU headroom.
Handheld advice
Medium is often a good compromise; low can shimmer badly in motion.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
The cost depends on how much of the scene is reflective.