Controls how far detailed dynamic shadows remain visible.
FPS
High
Visual
Medium
VRAM
Low
CPU
Medium
Latency
None
What it does
Controls how far detailed dynamic shadows remain visible. Long distances can stress both CPU scene submission and GPU shadow rendering.
Games may also call it: Shadow Draw Distance, Shadow View Distance, Shadow Range
Decision guide
Lower it when
Lower it when the GPU is near full load and the game cannot hold the target frame rate.
Keep it high when
Keep it higher when the effect supports the art direction and performance remains stable.
Handheld advice
On handhelds, reduce this one step at a time and retest at the same TDP, resolution and upscaling mode.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
Long distances can stress both CPU scene submission and GPU shadow rendering. This score is an editorial cross-game estimate, not a measured result for every engine.