Simulates light passing through skin, wax and other translucent materials.
FPS
Medium
Visual
High
VRAM
Low
CPU
None
Latency
None
What it does
Simulates light passing through skin, wax and other translucent materials. It is most visible on faces and close-up materials.
Games may also call it: SSS, Subsurface Quality, Skin Scattering
Decision guide
Lower it when
Lower it after the biggest settings are tuned and you still need a little more headroom.
Keep it high when
Keep it high when the visual difference is obvious and the target frame time already has enough headroom.
Handheld advice
Treat this as a secondary handheld tweak after resolution, upscaling, shadows and heavy lighting are under control.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
It is most visible on faces and close-up materials. This score is an editorial cross-game estimate, not a measured result for every engine.