Changes the quality of temporal anti-aliasing and its history reconstruction.
FPS
Low
Visual
High
VRAM
Very low
CPU
None
Latency
None
What it does
Changes the quality of temporal anti-aliasing and its history reconstruction. Higher quality can reduce shimmer but may add blur or ghosting.
Games may also call it: TAA Quality, Temporal AA Quality, Temporal Anti Aliasing
Decision guide
Lower it when
Lower it after the biggest settings are tuned and you still need a little more headroom.
Keep it high when
Keep it high when the visual difference is obvious and the target frame time already has enough headroom.
Handheld advice
Treat this as a secondary handheld tweak after resolution, upscaling, shadows and heavy lighting are under control.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
Higher quality can reduce shimmer but may add blur or ghosting. This score is an editorial cross-game estimate, not a measured result for every engine.