Controls temporal reconstruction quality beyond the basic quality-mode selector.
FPS
Medium
Visual
High
VRAM
Very low
CPU
None
Latency
None
What it does
Controls temporal reconstruction quality beyond the basic quality-mode selector. Higher modes spend more GPU time improving stability and detail.
Games may also call it: TSR Quality, TAAU Quality, Temporal Super Resolution Quality
Decision guide
Lower it when
Lower it after the biggest settings are tuned and you still need a little more headroom.
Keep it high when
Keep it high when the visual difference is obvious and the target frame time already has enough headroom.
Handheld advice
Treat this as a secondary handheld tweak after resolution, upscaling, shadows and heavy lighting are under control.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
Higher modes spend more GPU time improving stability and detail. This score is an editorial cross-game estimate, not a measured result for every engine.