Controls landscape geometry, blending and distant terrain detail.
FPS
Medium
Visual
High
VRAM
Medium
CPU
Low
Latency
None
What it does
Controls landscape geometry, blending and distant terrain detail. Open worlds can combine terrain geometry, textures and shadows under one slider.
Games may also call it: Landscape Quality, Ground Quality, Terrain Detail
Decision guide
Lower it when
Lower it after the biggest settings are tuned and you still need a little more headroom.
Keep it high when
Keep it high when the visual difference is obvious and the target frame time already has enough headroom.
Handheld advice
Treat this as a secondary handheld tweak after resolution, upscaling, shadows and heavy lighting are under control.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
Open worlds can combine terrain geometry, textures and shadows under one slider. This score is an editorial cross-game estimate, not a measured result for every engine.