Controls the sharpness and streaming quality of large landscape textures.
FPS
Low
Visual
High
VRAM
High
CPU
Very low
Latency
None
What it does
Controls the sharpness and streaming quality of large landscape textures. Open-world traversal can expose streaming limits more than static benchmarks.
Games may also call it: Landscape Texture Quality, Ground Texture Quality
Decision guide
Lower it when
Lower it when memory use is near the device limit, traversal stutters, or assets stream late.
Keep it high when
Keep it high when the visual difference is obvious and the target frame time already has enough headroom.
Handheld advice
On shared-memory handhelds, judge this by stutter and texture streaming as well as average FPS.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
Open-world traversal can expose streaming limits more than static benchmarks. This score is an editorial cross-game estimate, not a measured result for every engine.