Changes filtering precision and optimization for sampled textures.
FPS
Very low
Visual
Low
VRAM
Very low
CPU
None
Latency
None
What it does
Changes filtering precision and optimization for sampled textures. Driver and game-level filtering controls can overlap.
Games may also call it: Filtering Quality, Texture Filter Quality
Decision guide
Lower it when
Change it mainly for preference, clarity, compatibility, or frame-pacing behavior rather than raw FPS.
Keep it high when
Keep it higher when the effect supports the art direction and performance remains stable.
Handheld advice
Treat this as a secondary handheld tweak after resolution, upscaling, shadows and heavy lighting are under control.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
Driver and game-level filtering controls can overlap. This score is an editorial cross-game estimate, not a measured result for every engine.