Controls transparent and semi-transparent surfaces such as glass, smoke and particles.
FPS
Medium
Visual
High
VRAM
Low
CPU
Very low
Latency
None
What it does
Controls transparent and semi-transparent surfaces such as glass, smoke and particles. Overdraw can make this expensive when many layers overlap.
Games may also call it: Transparency Quality, Transparent Effects, Translucent Quality
Decision guide
Lower it when
Lower it after the biggest settings are tuned and you still need a little more headroom.
Keep it high when
Keep it high when the visual difference is obvious and the target frame time already has enough headroom.
Handheld advice
Treat this as a secondary handheld tweak after resolution, upscaling, shadows and heavy lighting are under control.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
Overdraw can make this expensive when many layers overlap. This score is an editorial cross-game estimate, not a measured result for every engine.