Controls tree geometry, distance, animation and shading.
FPS
Medium
Visual
High
VRAM
Medium
CPU
Medium
Latency
None
What it does
Controls tree geometry, distance, animation and shading. Forested scenes can shift the bottleneck between CPU and GPU.
Games may also call it: Tree Detail, Tree LOD, Forest Quality
Decision guide
Lower it when
Lower it after the biggest settings are tuned and you still need a little more headroom.
Keep it high when
Keep it high when the visual difference is obvious and the target frame time already has enough headroom.
Handheld advice
Treat this as a secondary handheld tweak after resolution, upscaling, shadows and heavy lighting are under control.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
Forested scenes can shift the bottleneck between CPU and GPU. This score is an editorial cross-game estimate, not a measured result for every engine.