Adds another presentation buffer to smooth some V-Sync drops at the cost of memory and latency.
FPS
None
Visual
None
VRAM
Very low
CPU
None
Latency
Medium
What it does
Adds another presentation buffer to smooth some V-Sync drops at the cost of memory and latency. Its behavior differs between APIs and engines.
Games may also call it: Triple Buffer, Triple-Buffered V-Sync
Decision guide
Lower it when
Change it mainly for preference, clarity, compatibility, or frame-pacing behavior rather than raw FPS.
Keep it high when
Keep it only when you prefer its presentation or it solves a specific compatibility or pacing issue.
Handheld advice
Treat this as a secondary handheld tweak after resolution, upscaling, shadows and heavy lighting are under control.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
Its behavior differs between APIs and engines. This score is an editorial cross-game estimate, not a measured result for every engine.