Controls the sharpening applied after an upscaler reconstructs the image.
FPS
None
Visual
Medium
VRAM
None
CPU
None
Latency
None
What it does
Controls the sharpening applied after an upscaler reconstructs the image. Too much sharpness can create halos, shimmer and exaggerated grain.
Games may also call it: Sharpening Strength, FSR Sharpness, DLSS Sharpness, XeSS Sharpness
Decision guide
Lower it when
Change it mainly for preference, clarity, compatibility, or frame-pacing behavior rather than raw FPS.
Keep it high when
Keep it higher when the effect supports the art direction and performance remains stable.
Handheld advice
Treat this as a secondary handheld tweak after resolution, upscaling, shadows and heavy lighting are under control.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
Too much sharpness can create halos, shimmer and exaggerated grain. This score is an editorial cross-game estimate, not a measured result for every engine.