Lets the display follow the game frame rate within its supported range.
FPS
None
Visual
Very low
VRAM
None
CPU
None
Latency
Medium
What it does
Lets the display follow the game frame rate within its supported range. It reduces tearing and judder but does not create extra rendered frames.
Games may also call it: VRR, Adaptive Sync, FreeSync, G-SYNC
Decision guide
Lower it when
Change it mainly for preference, clarity, compatibility, or frame-pacing behavior rather than raw FPS.
Keep it high when
Keep it only when you prefer its presentation or it solves a specific compatibility or pacing issue.
Handheld advice
Treat this as a secondary handheld tweak after resolution, upscaling, shadows and heavy lighting are under control.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
It reduces tearing and judder but does not create extra rendered frames. This score is an editorial cross-game estimate, not a measured result for every engine.