Simulates depth-aware fog that receives lighting and shadows.
FPS
High
Visual
High
VRAM
Low
CPU
Very low
Latency
None
What it does
Simulates depth-aware fog that receives lighting and shadows. It can be much heavier than simple distance fog.
Games may also call it: Fog Quality, Volumetric Fog Quality, Fog Volumetrics
Decision guide
Lower it when
Lower it when the GPU is near full load and the game cannot hold the target frame rate.
Keep it high when
Keep it high when the visual difference is obvious and the target frame time already has enough headroom.
Handheld advice
On handhelds, reduce this one step at a time and retest at the same TDP, resolution and upscaling mode.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
It can be much heavier than simple distance fog. This score is an editorial cross-game estimate, not a measured result for every engine.