Bundles water shading, waves, reflections and refraction.
FPS
High
Visual
Very high
VRAM
Medium
CPU
Low
Latency
None
What it does
Bundles water shading, waves, reflections and refraction. Because it is a bundle, the real cost varies enormously between games.
Games may also call it: Water Detail, Water Effects, Water Rendering Quality
Decision guide
Lower it when
Lower it when the GPU is near full load and the game cannot hold the target frame rate.
Keep it high when
Keep it high when the visual difference is obvious and the target frame time already has enough headroom.
Handheld advice
On handhelds, reduce this one step at a time and retest at the same TDP, resolution and upscaling mode.
Restart
Usually not required
Some games still apply changes only after reloading a scene or restarting.
Do not overread the meter
Because it is a bundle, the real cost varies enormously between games. This score is an editorial cross-game estimate, not a measured result for every engine.