Performance database
Choose your handheld and game, then compare the reported settings. Different scenes, graphics profiles and test dates can produce different results.
6 games · 1 devices in this selection
Dying Light 2 Stay Human: Reloaded Edition
External benchmark · GamersNexus
Average FPS
35.2
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, XeSS Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Dying Light 2 Stay Human: Reloaded Edition
External benchmark · GamersNexus
Average FPS
48.8
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, XeSS Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Dying Light 2 Stay Human: Reloaded Edition
External benchmark · GamersNexus
Average FPS
31.3
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, XeSS Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Dying Light 2 Stay Human: Reloaded Edition
External benchmark · GamersNexus
Average FPS
48.1
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, XeSS Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Dying Light 2 Stay Human: Reloaded Edition
External benchmark · GamersNexus
Average FPS
39.5
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, XeSS Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Dying Light 2 Stay Human: Reloaded Edition
External benchmark · GamersNexus
Average FPS
35.4
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, XeSS Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Average FPS
67.7
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Medium preset, variable rate shading disabled, framerate caps and variable refresh disabled, tearing allowed. Battery power and stock manufacturer profiles were used. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture duration, run count, game build, driver, OS, VRAM allocation and frame-generation state are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Average FPS
83.8
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Medium preset, variable rate shading disabled, framerate caps and variable refresh disabled, tearing allowed. Battery power and stock manufacturer profiles were used. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture duration, run count, game build, driver, OS, VRAM allocation and frame-generation state are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Average FPS
85.2
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Medium preset, variable rate shading disabled, framerate caps and variable refresh disabled, tearing allowed. Battery power and stock manufacturer profiles were used. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture duration, run count, game build, driver, OS, VRAM allocation and frame-generation state are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Average FPS
41
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 8, 2026
Historical comparison: video 2024-04-14; article 2024-05-02. Device: MSI Claw A1M Core Ultra 7 155H. Settings: Vulkan; Favor Performance preset. Upscaling is not separately documented. FPS caps and VRR disabled; tearing allowed. Stock manufacturer power profile: 30W (Balanced; battery; PL1/PL2 30W). Wall-powered tests used a fully charged battery. Evidence: matching 1080p chart and device/profile row in the linked review, visually verified. Average 41 FPS; 1% low 30.3 FPS; 0.1% low 27.5 FPS. Full individual graphics menu, VRAM allocation, exact test date, capture duration, run count and software builds are not documented. Frame-generation setting is not separately stated. Missing measurements remain blank; source checking is not a new hardware test.
Source checked Sep 8, 2026. Checking a source is not a new performance test.
Average FPS
43.2
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 8, 2026
Historical comparison: video 2024-04-14; article 2024-05-02. Device: MSI Claw A1M Core Ultra 7 155H. Settings: DirectX 12; Prioritize Performance preset; FSR 2 Quality. FPS caps and VRR disabled; tearing allowed. Stock manufacturer power profile: 35W (Performance; battery; PL1/PL2 35W). Wall-powered tests used a fully charged battery. Evidence: matching 1080p chart and device/profile row in the linked review, visually verified. Average 43.2 FPS; 1% low 26.2 FPS; 0.1% low 20.2 FPS. The source reports severe stuttering and variable lows on this Claw; averages alone do not describe playability. Full individual graphics menu, VRAM allocation, exact test date, capture duration, run count and software builds are not documented. Frame-generation setting is not separately stated. Missing measurements remain blank; source checking is not a new hardware test.
Source checked Sep 8, 2026. Checking a source is not a new performance test.
Average FPS
27
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 8, 2026
Historical comparison: video 2024-04-14; article 2024-05-02. Device: MSI Claw A1M Core Ultra 7 155H. Settings: DirectX 12; Low preset; XeSS 1.2 Quality (source dimensions 66% of output width and height). FPS caps and VRR disabled; tearing allowed. Stock manufacturer power profile: 30W (Balanced; battery; PL1/PL2 30W). Wall-powered tests used a fully charged battery. Evidence: matching 1080p chart and device/profile row in the linked review, visually verified. Average 27 FPS; 1% low 5.5 FPS; 0.1% low 3.2 FPS. The source reports severe stuttering and variable lows on this Claw; averages alone do not describe playability. Full individual graphics menu, VRAM allocation, exact test date, capture duration, run count and software builds are not documented. Frame-generation setting is not separately stated. Missing measurements remain blank; source checking is not a new hardware test.
Source checked Sep 8, 2026. Checking a source is not a new performance test.
Average FPS
41.1
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 8, 2026
Historical comparison: video 2024-04-14; article 2024-05-02. Device: MSI Claw A1M Core Ultra 7 155H. Settings: Vulkan; Favor Performance preset. Upscaling is not separately documented. FPS caps and VRR disabled; tearing allowed. Stock manufacturer power profile: 35W (Performance; battery; PL1/PL2 35W). Wall-powered tests used a fully charged battery. Evidence: matching 1080p chart and device/profile row in the linked review, visually verified. Average 41.1 FPS; 1% low 30.8 FPS; 0.1% low 28.9 FPS. Full individual graphics menu, VRAM allocation, exact test date, capture duration, run count and software builds are not documented. Frame-generation setting is not separately stated. Missing measurements remain blank; source checking is not a new hardware test.
Source checked Sep 8, 2026. Checking a source is not a new performance test.
Average FPS
36.2
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 8, 2026
Historical comparison: video 2024-04-14; article 2024-05-02. Device: MSI Claw A1M Core Ultra 7 155H. Settings: DirectX 12; Prioritize Performance preset; FSR 2 Quality. FPS caps and VRR disabled; tearing allowed. Stock manufacturer power profile: 43W PL1 / 45W PL2 (Performance; wall power). Wall-powered tests used a fully charged battery. Evidence: matching 1080p chart and device/profile row in the linked review, visually verified. Average 36.2 FPS; 1% low 22.3 FPS; 0.1% low 16 FPS. The source reports severe stuttering and variable lows on this Claw; averages alone do not describe playability. Full individual graphics menu, VRAM allocation, exact test date, capture duration, run count and software builds are not documented. Frame-generation setting is not separately stated. Missing measurements remain blank; source checking is not a new hardware test.
Source checked Sep 8, 2026. Checking a source is not a new performance test.
Average FPS
27
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 8, 2026
Historical comparison: video 2024-04-14; article 2024-05-02. Device: MSI Claw A1M Core Ultra 7 155H. Settings: DirectX 12; Low preset; XeSS 1.2 Quality (source dimensions 66% of output width and height). FPS caps and VRR disabled; tearing allowed. Stock manufacturer power profile: 43W PL1 / 45W PL2 (Performance; wall power). Wall-powered tests used a fully charged battery. Evidence: matching 1080p chart and device/profile row in the linked review, visually verified. Average 27 FPS; 1% low 6.8 FPS; 0.1% low 4.4 FPS. The source reports severe stuttering and variable lows on this Claw; averages alone do not describe playability. Full individual graphics menu, VRAM allocation, exact test date, capture duration, run count and software builds are not documented. Frame-generation setting is not separately stated. Missing measurements remain blank; source checking is not a new hardware test.
Source checked Sep 8, 2026. Checking a source is not a new performance test.
Average FPS
41.6
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 8, 2026
Historical comparison: video 2024-04-14; article 2024-05-02. Device: MSI Claw A1M Core Ultra 7 155H. Settings: DirectX 12; Prioritize Performance preset; FSR 2 Quality. FPS caps and VRR disabled; tearing allowed. Stock manufacturer power profile: 30W (Balanced; battery; PL1/PL2 30W). Wall-powered tests used a fully charged battery. Evidence: matching 1080p chart and device/profile row in the linked review, visually verified. Average 41.6 FPS; 1% low 16.8 FPS; 0.1% low 4.1 FPS. The source reports severe stuttering and variable lows on this Claw; averages alone do not describe playability. Full individual graphics menu, VRAM allocation, exact test date, capture duration, run count and software builds are not documented. Frame-generation setting is not separately stated. Missing measurements remain blank; source checking is not a new hardware test.
Source checked Sep 8, 2026. Checking a source is not a new performance test.
Average FPS
26.8
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 8, 2026
Historical comparison: video 2024-04-14; article 2024-05-02. Device: MSI Claw A1M Core Ultra 7 155H. Settings: DirectX 12; Low preset; XeSS 1.2 Quality (source dimensions 66% of output width and height). FPS caps and VRR disabled; tearing allowed. Stock manufacturer power profile: 35W (Performance; battery; PL1/PL2 35W). Wall-powered tests used a fully charged battery. Evidence: matching 1080p chart and device/profile row in the linked review, visually verified. Average 26.8 FPS; 1% low 4.8 FPS; 0.1% low 2.8 FPS. The source reports severe stuttering and variable lows on this Claw; averages alone do not describe playability. Full individual graphics menu, VRAM allocation, exact test date, capture duration, run count and software builds are not documented. Frame-generation setting is not separately stated. Missing measurements remain blank; source checking is not a new hardware test.
Source checked Sep 8, 2026. Checking a source is not a new performance test.
Average FPS
38.1
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 8, 2026
Historical comparison: video 2024-04-14; article 2024-05-02. Device: MSI Claw A1M Core Ultra 7 155H. Settings: Vulkan; Favor Performance preset. Upscaling is not separately documented. FPS caps and VRR disabled; tearing allowed. Stock manufacturer power profile: 43W PL1 / 45W PL2 (Performance; wall power). Wall-powered tests used a fully charged battery. Evidence: matching 1080p chart and device/profile row in the linked review, visually verified. Average 38.1 FPS; 1% low 29.2 FPS; 0.1% low 25.5 FPS. Full individual graphics menu, VRAM allocation, exact test date, capture duration, run count and software builds are not documented. Frame-generation setting is not separately stated. Missing measurements remain blank; source checking is not a new hardware test.
Source checked Sep 8, 2026. Checking a source is not a new performance test.
Average FPS
28.9
GamersNexus 720p Low Intel XeSS 1.2 Quality — Super Battery 20W
Test date not reported · Added to Atlas Sep 1, 2026
GamersNexus battery test using stock Super Battery (DC PL1 20W / PL2 20W), DirectX 12, Low, Intel XeSS 1.2 Quality at 66% source width and height. Framerate caps and variable-refresh features disabled; tearing allowed. Exact route, capture tool, run count and duration were not published.
Source checked Sep 1, 2026. Checking a source is not a new performance test.
Average FPS
34.4
GamersNexus 720p Low AMD FSR 2.2 Balanced — Performance 35W
Test date not reported · Added to Atlas Sep 1, 2026
GamersNexus battery test using stock Performance (Extreme Performance) (DC PL1 35W / PL2 35W), DirectX 11, Low, AMD FSR 2.2 Balanced. Framerate caps and variable-refresh features disabled; tearing allowed. Exact route, capture tool, run count and duration were not published.
Source checked Sep 1, 2026. Checking a source is not a new performance test.
Average FPS
59
GamersNexus 720p Prioritize Performance AMD FSR 2 Quality — Performance 35W
Test date not reported · Added to Atlas Sep 1, 2026
GamersNexus battery test using stock Performance (Extreme Performance) (DC PL1 35W / PL2 35W), DirectX 12, Prioritize Performance, AMD FSR 2 Quality. Framerate caps and variable-refresh features disabled; tearing allowed. Exact route, capture tool, run count and duration were not published.
Source checked Sep 1, 2026. Checking a source is not a new performance test.
Average FPS
30.5
GamersNexus 720p Low Intel XeSS 1.2 Quality — Performance 35W
Test date not reported · Added to Atlas Sep 1, 2026
GamersNexus battery test using stock Performance (Extreme Performance) (DC PL1 35W / PL2 35W), DirectX 12, Low, Intel XeSS 1.2 Quality at 66% source width and height. Framerate caps and variable-refresh features disabled; tearing allowed. Exact route, capture tool, run count and duration were not published.
Source checked Sep 1, 2026. Checking a source is not a new performance test.
Average FPS
30.2
GamersNexus 720p Low Intel XeSS 1.2 Quality — Balanced 30W
Test date not reported · Added to Atlas Sep 1, 2026
GamersNexus battery test using stock Balanced (DC PL1 30W / PL2 30W), DirectX 12, Low, Intel XeSS 1.2 Quality at 66% source width and height. Framerate caps and variable-refresh features disabled; tearing allowed. Exact route, capture tool, run count and duration were not published.
Source checked Sep 1, 2026. Checking a source is not a new performance test.
Average FPS
55
GamersNexus 720p Favor Performance — Super Battery 20W
Test date not reported · Added to Atlas Sep 1, 2026
GamersNexus battery test using stock Super Battery (DC PL1 20W / PL2 20W), Vulkan, Favor Performance. Framerate caps and variable-refresh features disabled; tearing allowed. Exact route, capture tool, run count and duration were not published. The earlier GamersNexus write-up of the same 720p Favor Performance benchmark states that it runs without upscaling: https://gamersnexus.net/handheld-pcs/valve-goes-hard-steam-deck-oled-review-benchmarks-vs-asus-rog-ally-z1-extreme-deck-lcd
Source checked Sep 1, 2026. Checking a source is not a new performance test.