Performance database
Choose your handheld and game, then compare the reported settings. Different scenes, graphics profiles and test dates can produce different results.
1 games · 4 devices in this selection
Dying Light 2 Stay Human: Reloaded Edition
External benchmark · GamersNexus — Steve Burke and Patrick Lathan
Average FPS
45.8
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 13, 2026
Historical GamersNexus Steam Deck OLED test batch. The video was originally published February 23, 2024 and the written review followed April 4, 2024; the exact hardware test date was not published. Tested on the Steam Deck OLED 1TB on battery at 1280 × 720 using the Low preset with FSR Quality. All framerate caps were disabled and tearing was allowed. The matching chart reports 45.8 FPS average, 37.4 FPS 1% low and 34.0 FPS 0.1% low; the article also provides a frametime chart for this workload. The Steam Deck used its stock power management; the source lists a 4–15W APU range but does not report a fixed per-test wattage. Graphics API, exact FSR version, per-option settings, VRAM allocation, SteamOS build, capture tool, capture duration and run count remain unavailable. This is an older, separate test batch and not a September 2026 retest.
Source checked Sep 13, 2026. Checking a source is not a new performance test.
Dying Light 2 Stay Human: Reloaded Edition
External benchmark · GamersNexus
Average FPS
35.2
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, XeSS Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Average FPS
36.5
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, FSR 2 Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Average FPS
41.3
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, FSR 2 Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Dying Light 2 Stay Human: Reloaded Edition
External benchmark · GamersNexus
Average FPS
48.8
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, XeSS Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Dying Light 2 Stay Human: Reloaded Edition
External benchmark · GamersNexus
Average FPS
36
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, FSR 2 Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Dying Light 2 Stay Human: Reloaded Edition
External benchmark · GamersNexus
Average FPS
31.3
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, XeSS Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Dying Light 2 Stay Human: Reloaded Edition
External benchmark · GamersNexus
Average FPS
48.1
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, XeSS Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Average FPS
56.3
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, FSR 2 Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Dying Light 2 Stay Human: Reloaded Edition
External benchmark · GamersNexus
Average FPS
39.5
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, XeSS Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Average FPS
20.2
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, FSR 2 Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Dying Light 2 Stay Human: Reloaded Edition
External benchmark · GamersNexus
Average FPS
34.3
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, FSR 2 Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Dying Light 2 Stay Human: Reloaded Edition
External benchmark · GamersNexus
Average FPS
49.5
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, FSR 2 Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Average FPS
39.1
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, FSR 2 Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Average FPS
37.5
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, FSR 2 Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Dying Light 2 Stay Human: Reloaded Edition
External benchmark · GamersNexus
Average FPS
35.4
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, XeSS Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Dying Light 2 Stay Human: Reloaded Edition
External benchmark · GamersNexus
Average FPS
16.8
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, FSR 2 Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Average FPS
29.2
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, FSR 2 Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.