Performance database
Choose your handheld and game, then compare the reported settings. Different scenes, graphics profiles and test dates can produce different results.
15 games · 15 devices in this selection
Dying Light 2 Stay Human: Reloaded Edition
External benchmark · GamersNexus
Average FPS
48.8
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, XeSS Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Dying Light 2 Stay Human: Reloaded Edition
External benchmark · GamersNexus
Average FPS
36
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, FSR 2 Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Dying Light 2 Stay Human: Reloaded Edition
External benchmark · GamersNexus
Average FPS
31.3
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, XeSS Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Dying Light 2 Stay Human: Reloaded Edition
External benchmark · GamersNexus
Average FPS
48.1
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, XeSS Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Average FPS
56.3
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, FSR 2 Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Dying Light 2 Stay Human: Reloaded Edition
External benchmark · GamersNexus
Average FPS
39.5
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, XeSS Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Average FPS
20.2
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, FSR 2 Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Dying Light 2 Stay Human: Reloaded Edition
External benchmark · GamersNexus
Average FPS
34.3
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, FSR 2 Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Dying Light 2 Stay Human: Reloaded Edition
External benchmark · GamersNexus
Average FPS
49.5
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, FSR 2 Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Average FPS
39.1
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, FSR 2 Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Average FPS
37.5
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, FSR 2 Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Dying Light 2 Stay Human: Reloaded Edition
External benchmark · GamersNexus
Average FPS
35.4
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, XeSS Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Dying Light 2 Stay Human: Reloaded Edition
External benchmark · GamersNexus
Average FPS
16.8
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, FSR 2 Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Average FPS
29.2
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Low preset, async compute enabled, FSR 2 Quality; framerate caps and variable refresh disabled, tearing allowed. Battery power was used unless the profile explicitly says wall power; stock manufacturer profiles were retained. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture tool and duration, run count, game build, driver, OS and VRAM allocation are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Medium preset, variable rate shading disabled, framerate caps and variable refresh disabled, tearing allowed. Battery power and stock manufacturer profiles were used. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture duration, run count, game build, driver, OS, VRAM allocation and frame-generation state are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Medium preset, variable rate shading disabled, framerate caps and variable refresh disabled, tearing allowed. Battery power and stock manufacturer profiles were used. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture duration, run count, game build, driver, OS, VRAM allocation and frame-generation state are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Average FPS
84.2
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Medium preset, variable rate shading disabled, framerate caps and variable refresh disabled, tearing allowed. Battery power and stock manufacturer profiles were used. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture duration, run count, game build, driver, OS, VRAM allocation and frame-generation state are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Average FPS
67.7
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Medium preset, variable rate shading disabled, framerate caps and variable refresh disabled, tearing allowed. Battery power and stock manufacturer profiles were used. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture duration, run count, game build, driver, OS, VRAM allocation and frame-generation state are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Average FPS
83.8
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Medium preset, variable rate shading disabled, framerate caps and variable refresh disabled, tearing allowed. Battery power and stock manufacturer profiles were used. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture duration, run count, game build, driver, OS, VRAM allocation and frame-generation state are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Average FPS
109.3
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Medium preset, variable rate shading disabled, framerate caps and variable refresh disabled, tearing allowed. Battery power and stock manufacturer profiles were used. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture duration, run count, game build, driver, OS, VRAM allocation and frame-generation state are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Average FPS
32.4
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Medium preset, variable rate shading disabled, framerate caps and variable refresh disabled, tearing allowed. Battery power and stock manufacturer profiles were used. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture duration, run count, game build, driver, OS, VRAM allocation and frame-generation state are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Average FPS
85.2
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Medium preset, variable rate shading disabled, framerate caps and variable refresh disabled, tearing allowed. Battery power and stock manufacturer profiles were used. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture duration, run count, game build, driver, OS, VRAM allocation and frame-generation state are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 9, 2026
Historical benchmark originally published as video on 2024-04-14 and adapted to the linked article on 2024-05-02. Settings: DirectX 12, Medium preset, variable rate shading disabled, framerate caps and variable refresh disabled, tearing allowed. Battery power and stock manufacturer profiles were used. Values are read from the matching GamersNexus chart: measured average FPS, 1% low and 0.1% low. Exact test date, capture duration, run count, game build, driver, OS, VRAM allocation and frame-generation state are not documented; unavailable fields remain blank. Source checking on 2026-09-09 is not a new hardware test.
Source checked Sep 9, 2026. Checking a source is not a new performance test.
Average FPS
32.74
See the test notes for reported graphics settings.
Test date not reported · Added to Atlas Sep 8, 2026
Test route: Street Fighter 6 benchmark — Battle Hub
SCENE: Battle Hub. This is one scenario of the Street Fighter 6 benchmark, not an average across all three scenarios. Historical review published 2023-07-20. Device: ASUS ROG Ally, Ryzen Z1 Extreme. Settings: 1920 × 1080, highest graphics settings, 28W comparison test. Upscaling, render scale, cap, individual graphics options and VRAM allocation are not separately disclosed. Evidence: Street Fighter 6 comparison chart in the linked review; matching Battle Hub bar, 32.74 FPS. Benchmark scenario result, not an instantaneous overlay reading. DROIX cautioned that these launch-era manufacturer drivers made comparisons provisional. This does not represent current driver performance. Exact test date, driver version, capture duration, run count, lows and a battery run tied to this scenario are unavailable. Source checking is not a retest.
Source checked Sep 8, 2026. Checking a source is not a new performance test.