ASUS · ROG Ally
GamersNexus tested Cyberpunk 2077 v2.12 on the original ASUS ROG Ally Z1 Extreme in its stock Performance 15W profile on battery. The benchmark used 1280 × 720, DirectX 12, the Low preset and FSR 2.1 Quality at a 66% source scale, with frame caps and variable refresh disabled and tearing allowed. The published chart reports 41.4 FPS average, a 23.7 FPS 1% low and a 17.9 FPS 0.1% low. VRAM allocation, exact driver and OS builds, test route, capture tool, capture duration and run count were not published and remain unspecified.
Submitted by HandheldAtlas
Resolution
1280 × 720
TDP
15W
Average FPS
41.4 FPS
1% Low
23.7 FPS
Upscaler
FSR 2.1 Quality
Battery
Not set
Profile goal
Quality + speed
Settings
26 values
Evidence context
Checked
Sep 1, 2026
Game version
2.12
Driver
Not set
OS
Not set
Before you copy anything
This profile is built for players who want a stable middle ground between image quality and smoothness. Keep the game looking strong without wasting performance on settings with weak visual payoff.
Expected trade-off
It may not reach the highest FPS or the highest visual preset.
01
ROG Ally
02
15W at 1280 × 720.
03
Apply all values first. Tune further only after the same demanding area stays stable.
Use this preset
The exact value is always visible. Explanations stay tucked underneath, so a first-time visitor can copy the preset without reading a bloody thesis.
4 groups · 26 settings
Open full Settings Guide →10 settings
Game default: The source labels this result as ROG Ally Z1X. → ASUS ROG Ally Z1 Extreme
Problem: mismatched device or power target
Reason: Fixes the exact hardware represented by the chart.
Game default: Z1 Extreme is the processor named for this chart row. → AMD Ryzen Z1 Extreme
Problem: mismatched device or power target
Reason: Separates this result from the lower-spec Ryzen Z1 model.
Game default: The ROG Ally Performance profile is the source baseline for this row. → Performance
Problem: mismatched device or power target
Reason: Reproduces the stock profile selected by GamersNexus.
Game default: Stock Performance is 15W on battery in this test. → 15W
Problem: mismatched device or power target
Reason: Matches the exact manufacturer profile power shown in the chart.
Game default: GamersNexus used battery power unless a chart row says otherwise. → Battery
Problem: mismatched device or power target
Reason: Keeps the profile within the tested handheld operating state.
Game default: The methodology uses manufacturer-defined profiles only. → Stock manufacturer profile
Problem: mismatched device or power target
Reason: Avoids unreported manual PL or clock tuning.
Game default: The ROG Ally ships with Windows 11; the exact tested build was not published. → Windows 11 (exact build not reported)
Problem: mismatched device or power target
Reason: Preserves the tested OS family without inventing a build number.
Game default: 1920 × 1080 is the original ROG Ally panel resolution. → 1920 × 1080
Problem: mismatched device or power target
Reason: Distinguishes the device panel from the lower 1280 × 720 render target.
Game default: The original ROG Ally panel supports 120Hz. → 120Hz
Problem: mismatched device or power target
Reason: Records the exact display capability of the tested handheld without claiming a source-selected refresh rate.
Game default: The original ROG Ally uses 16GB of LPDDR5-6400 memory. → 16GB LPDDR5-6400
Problem: mismatched device memory
Reason: Records the tested memory configuration without inventing a VRAM allocation.
7 settings
Game default: 720p is the standardized handheld benchmark target in this chart. → 1280 × 720
Problem: mismatched output or synchronization behavior
Reason: Matches the fixed comparison resolution used by GamersNexus.
7 settings
Game default: DX12 is the API used by the source test. → DirectX 12
Problem: mismatched render configuration
Reason: Matches the rendering API stated for Cyberpunk 2077 v2.12.
General guidance: Selects a renderer such as DirectX 11, DirectX 12 or Vulkan.
2 settings
Game default: The source chart reports onPresent FPS. → onPresent frames per second
Problem: non-reproducible measurement conditions
Reason: Identifies the presentation-stage frame stream behind the average and percentile data.
Trust & evidence
Optional proof for people who want to inspect the data instead of just copying the values.
The important target and settings are documented, with room for more validation.
Test data
28/30
Frame rate, target resolution and power data are well documented.
Configuration depth
18/20
26 settings across 4 groups.
Explanation coverage
25/25
100% explained · 100% include a default baseline.
Community proof
0/15
0 matching-setup confirmations · 0 upvotes.
Atlas review
0/10
Not yet marked Atlas Verified by an editor.
Worked for me
0
Matching setup confirmations
Upvotes
0
Found useful
Rating
—
Community score
Editorial
No
Awaiting review
Explained
26/26
Settings with know-how
Guide linked
3/26
Knowledge-base matches
Game default: The source chart uses the 720p 16:9 target. → 16:9
Problem: mismatched output or synchronization behavior
Reason: 1280 × 720 is a 16:9 output.
General guidance: Controls the width-to-height shape of the rendered image.
Game default: All framerate caps were disabled by the source methodology. → Off
Problem: mismatched output or synchronization behavior
Reason: Allows the benchmark to measure unrestricted output.
Game default: Variable-refresh features were disabled for all gaming tests. → Off
Problem: mismatched output or synchronization behavior
Reason: Prevents VRR from changing the comparison conditions.
Game default: The source explicitly allowed tearing. → Allowed
Problem: mismatched output or synchronization behavior
Reason: Matches the uncapped comparison method.
Game default: The chart baseline is uncapped with tearing allowed. → Off
Problem: mismatched output or synchronization behavior
Reason: V-Sync must remain disabled for the source method to allow tearing and uncapped output.
General guidance: Synchronizes frame presentation to the display refresh cycle to prevent tearing.
Game default: GamersNexus standardized handheld game tests to 1280 × 720. → Like-for-like 1280 × 720 across devices
Problem: mismatched output or synchronization behavior
Reason: Makes the cross-device chart directly comparable.
Game default: Low is the source benchmark preset. → Low
Problem: mismatched render configuration
Reason: Reproduces the named in-game preset shown in the source chart.
Game default: The chart uses FSR 2.1 on the ROG Ally. → AMD FidelityFX Super Resolution 2.1
Problem: mismatched render configuration
Reason: Matches the reconstruction path used for AMD handhelds.
Game default: Quality is the source benchmark mode. → Quality
Problem: mismatched render configuration
Reason: Matches the quality mode listed by GamersNexus.
Game default: GamersNexus used a 66% horizontal source-resolution ratio. → 66%
Problem: mismatched render configuration
Reason: Records the exact FSR and XeSS normalization stated by the source.
Game default: GamersNexus used a 66% vertical source-resolution ratio. → 66%
Problem: mismatched render configuration
Reason: Records the exact FSR and XeSS normalization stated by the source.
Game default: The published chart is explicitly for Cyberpunk 2077 v2.12. → 2.12
Problem: mismatched render configuration
Reason: Preserves the exact tested build identified by the source.
Game default: The chart publishes all three performance statistics. → Average, 1% low and 0.1% low
Problem: non-reproducible measurement conditions
Reason: Preserves the complete result set instead of quoting only average FPS.